
Materials Needed
Space Needed
Flexible space for group stations
Students will investigate the global transfer of plants, animals, diseases, and technology between the Old and New Worlds.
Students participate in a structured simulation of a historical event or process. Each student or group has a role with specific goals, resources, and constraints. Decisions have consequences that unfold over rounds. Develops strategic thinking, empathy, and understanding of complex systems.
Learn about this methodologyTime Range
40-60 min
Group Size
15-35
Space Needed
Flexible space for group stations
Bloom’s Level
Apply, Analyze, Evaluate, Create
Peak Energy Moment
Round 1 consequences reveal — the moment when American groups learn that trading with Europeans gave them smallpox and their population drops 40%. The gasps, protests, and cries of 'That's not fair!' are visceral and historically authentic.
The Surprise
The hidden vulnerability cards. Groups don't know what's coming until consequences are revealed. European groups feel powerful, then guilty. American groups feel betrayed. The African group faces an impossible moral choice about the enslaved people tokens.
What to Expect
After Round 1 consequences, the room erupts. American groups demand renegotiation. European groups look uncomfortable. By Round 3, the power imbalance is so stark that students are emotionally invested in the injustice. The debrief question 'How did it FEEL?' produces the most honest discussion of the year.